The Monsters
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Each foe described in this book has a summarised list of key information called a stat-block. The jargon used in stat-blocks is explained below.
Climate/Terrain
Define the region wherein the creature is most-often found. For the purposes of the Marcherlands system, climate describes the weather
Percent-in-Lair
f
Frequency
f
Organisation
f
Activity Cycle
f
Diet
f
Intelligence
f
Score | Description |
---|---|
0 | Nonintelligent or unratable |
1 | Animal intelligence |
2-4 | Semi-intelligent |
5-7 | Low intelligence |
8-10 | Average (human) intelligence |
11-12 | Above-average intelligence |
13-14 | Very intelligent |
15-16 | Highly intelligent |
17-18 | Genius |
19-20 | Supra-genius |
21+ | Superhuman intelligence |
Alignment
Shows the alignment of the average creature of that type. Sometimes a range rather than a specific alignment is given such as "any evil". Exceptions, though uncommon, may be encountered.
Languages
Lists what languages, if any, the creature knows. Some creatures can understand, but not speak a language.
Number Appearing
f
Armour Class
f
Hit-Points
f
Movement
Non-surface movement-types are abbreviated thus:
Fl | Flying |
Sw | Swimming |
Br | Burrowing |
Cl | Climbing |
Number of Attacks
f
Attack/Damage
f
Special Attack
f
Special Defences
f
Magic Resistance
f
Size
Size categories are abbreviated thus:
T | Tiny (2 ft. or under) |
S | Small (2.5-4 ft.) |
M | Medium (4.5-7 ft.) |
L | Large (7.5-12 ft.) |
H | Huge (12.5-25 ft.) |
G | Gargantuan (25 ft. or over) |
Most creatures are measured in length, height. However, certain creatures of peculiar dimensions are assigned a size-category which does not adhere strictly to the above qualifications. For instance; a 12 ft. snake is far longer than it is tall or heavy, so despite being within the parametres of the large size-category, it is classed under the medium size-category, as the mechanical consquences thereof more accurately reflect the spacial reality of said creature.
Morale
General rating as to probability of a creature holding-fast in the face of adversity.
2-4 | Unreliable |
5-7 | Unsteady |
8-10 | Average |
11-12 | Steady |
13-14 | Veteran |
15-16 | Champion |
17-18 | Fanatic |
19-20 | Fearless |
Treasure
f
XP Value
f
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