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Skeleton | |
Climate/Terrain: | Any |
Percent in Lair: | 75% |
Frequency: | Rare |
Organisation: | Band |
Activity Cycle: | Any |
Diet: | Nil |
Intelligence: | Non- (0) |
Alignment: | Neutral |
Languages: | Nil |
No. Appearing: | 10-100 (10d10) |
Armour Class: | 12+2 |
Hit-Points: | 6 |
Movement: | 30 |
No. of Attacks: | 1 |
Attack/Damage: | +1 (weapon) |
Special Attacks: | Nil |
Special Defences: | See Below |
Magic Resistance: | See Below |
Size: | M (4-6 ft. tall) |
Morale: | Special |
Treasure: | Nil |
XP Value: | 10 |
Skeletons are immune to all sleep, charm, and hold spells. Because they are assembled from bones, cold-based attacks also do skeletons no harm. The fact that they are mostly empty means that edged or piercing weapons (like swords, daggers, and spears) inflict only half damage when employed against skeletons. Blunt weapons, with larger heads designed to break and crush bones, cause normal damage against skeletons. Fire also does normal damage against skeletons. Holy water inflicts 2-8 points of damage per vial striking the skeleton.
Skeletons are immune to fear spells and need never check morale, usually being magically commanded to fight to the death. When a skeleton dies, it falls to pieces with loud clunks and rattles.
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