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Hit-Points
- Hit Dice: 1d8
- Hit Points at First Level: 1d8 + your Constitution modifier
- Hit Points at Higher Levels: 3 + your constitution modifier
Extra Attack
At 5th level, a warrior gains the ability to attack twice on his turn. He gets a third attack at 17th level.
Warlord
When a warrior attains 9th level, he can automatically attract men-at-arms. The exact nature of this retinue and their motivation depends upon the class of warrior, but regardless of motive, they have heard of your character’s famous deeds and seek to serve under him. To attract these men, the warrior must have a stronghold.
Note that a warrior may build a stronghold long before 9th level, provided he has sufficient funds, but it is only upon attaining 9th level that his name is famous enough to attract a band of other warriors.
Each warrior class has its stronghold and follower list which can be referenced in their respective class descriptions.
Fighter
Combat Specialty
Being trained in the martial arts, a fighter is adept in the use of various manoeuvres to overcome his opponents in combat. As such, your fighter character is proficient with two combat manoeuvres of your choice (see Chapter IX). When performing a manoeuvre in which you are proficient, add your proficiency bonus to attack and damage rolls.
Action Surge
On your turn, you can take an additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again. At 17th level, you can use it twice before a rest.
Improved Critical
Beginning at 3rd level your weapon attacks score a critical on a roll of 19 or 20. Starting at 12th level your weapon attacks score a critical on a roll of 18-20.
Barbarian
Unarmoured Defence
While you are not wearing any armour, your armour class equals 10 + your dexterity modifier + your constitution modifier. You can use a shield or wear a helmet and still gain this benefit.
Barbarian Skills
As a barbarian, you are adept in the following skills. See Thief Skills for modifiers and more detailed rules. Note that you have 30 initial skill-points, and 15 additional points per level.
Barbarian Skills
Skill | Base Score |
---|---|
Move Silently | 5% |
Detect Noise | 15% |
Climb Sheer Surfaces | 40% |
Hide in Undergrowth | 5% |
Paladin
Ranger
Natural Explorer
You are a master of pathfinding through the savage wilds, and thus are rarely daunted by natural perils and react swiftly and decisively in the face of danger. This grants you the following benefits:
- You ignore difficult terrain.
- You have advantage on initiative rolls.
- Your group cannot be lost.
- Even when you are engaged in another actively whilst travelling (such as foraging or tracing) you remain alert to danger.
- If you are travelling alone, you can move stealthily at a normal pace.
- When you forage, you find twice as much food as you would otherwise gather.
- When tracking other creatures, you also learn their exact number, their sizes and how long ago they passed through the area.
Favoured Enemy
FOCAIL
Animal Empathy
FOCAIL
Tracking
FOCAIL
Ranger Skills
As a ranger, you are adept in the following skills. See Thief Skills for modifiers and more detailed rules. Note that you have 30 initial skill-points, and 15 additional points per level.
Ranger Skills
Skill | Base Score |
---|---|
Move Silently | 10% |
Detect Noise | 20% |
Climb Sheer Surfaces | 45% |
Find/Remove Traps | 10% |
Hide in Undergrowth | 10% |
Spellcasting
FOCAIL
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