Skeleton
Skeleton | ? | |
---|---|---|
Climate/Terrain | Any | ? |
% in Lair | 75% | ? |
Frequency | Rare | ? |
Organisation | Band | ? |
Activity Cycle | Any | ? |
Diet | Nil | ? |
Intelligence | None- (0) | ? |
Alignment | Neutral | ? |
Languages | Nil | ? |
No. Appearing | 3-30 (3d10) |
? |
Armour Class | 12+2 | ? |
Hit-Points | 6 | ? |
Stamina | ? | ? |
Thresholds | ?, ?, 0 | ? |
Movement | 30 | ? |
No. of Attacks | 1 | ? |
Attack/Damage | (weapon) | ? |
Special Attack | Nil | ? |
Special Defences | See Below | Nil |
Magic Resistance | See Below | Nil |
Size | M (4-6 ft. tall) | ? |
Morale | Special | ? |
Treasure | ? | |
XP Value | 10 | ? |
Combat
Skeletons are immune to all sleep, charm, and hold spells, along with any cold-based attacks. Slashing and piercing weapons (swords, daggers spears) deal but half damage, while hacking and bludgeoning inflict normal damage, as does fire. Holy water inflicts 2d4 damage per vial striking the skeleton.
Being without a will of their own, skeletons are immune to fear spells and need never check morale. When a skeleton dies, it collapses into a rattling heap.
Habitat/Society
TBA
Ecology
TBA
Saving Throws
Save | Skeleton | ? |
---|---|---|
Death and Poison | Imm. | ? |
Rod, Staff, or Wand | 18 | ? |
Paralysis/Petrification | Imm. | ? |
Breath Weapon | 14 | ? |
Spell | 18 | ? |