Shuck
| Shuck | |
|---|---|
| Climate/Terrain | Temperate Country |
| % in Lair | 0% |
| Frequency | Uncommon |
| Organisation | Solitary |
| Activity Cycle | Nocturnal |
| Diet | Carnivorous |
| Intelligence | Animal (1) |
| Alignment | Chaotic Evil |
| Languages | Nil |
| No. Appearing | 1 |
| Armour Class | ? |
| Hit-Points | 10 |
| Stamina | 36 |
| Thresholds | 18, 9, 0 |
| Movement | 60 |
| No. of Attacks | 2 |
| Attack/Damage | +2 to hit, 2d4+1 p |
| Special Attack | Unearthly Barl |
| Special Defences | Nil |
| Magic Resistance | Nil |
| Size | L (6 ft. long) |
| Morale | Steady (12) |
| Treasure | Nil |
| XP Value | 50 |
A shuck, also known as a black shuck, black dog, hairy jack, padfoot, skriker, or trash, is a spectral hound of great size which haunts country roads, preying upon passerby in the dead of night. Shucks are roughly the size of a calf, with jet-black fur and red eyes which smoulder like hot coals.
Combat
Posessing powerful jaws and large fangs, shucks attack primarily by biting. A shuck can emit an unearthly bark which strikes fear into all who hear it. All non-dog creatures within 50 feet of the shuck must succeed a save vs. petrification or be stricken with fear for 2d4 rounds, during which time they suffer a -2 penalty to all attack rolls.
Shucks can invisible at will, but become visible upon attacking. Additionally, shucks can see through all invisibility spells.
Habitat/Society
TBA
Ecology
TBA
Saving Throws
| Save | Shuck |
|---|---|
| Death and Poison | ? |
| Rod, Staff, or Wand | ? |
| Paralysis/Petrification | ? |
| Breath Weapon | ? |
| Spell | ? |