Crypt-Thing



Crypt-Thing
Climate/Terrain Any
% in Lair 100%
Frequency Rare
Organisation Solitary
Activity Cycle Any
Diet Nil
Intelligence Very (13)
Alignment Neutral
Languages Any One
No. Appearing 1
Armour Class 10
Hit-Points 6
Stamina ?
Thresholds ?, ?, 0
Movement 30
No. of Attacks 1
Attack/Damage 1d4 (claws)
Special Attack See Below
Special Defences See Below
Magic Resistance See Below
Size M (4-6 ft. tall)
Morale Fanatic (17)
Treasure ?
XP Value 76

Undead beings which sometimes guard tombs, graves, and catacombs.

Combat

A crypt thing exists only to protect the bodies of those who have been laid to rest in its lair. It acts only to defend its crypt. Should grave robbers or vandals seek to enter and profane the sanctity of its tomb, the crypt thing becomes instantly animated.

Crypt-things are immune to all sleep, charm, and hold spells, along with any cold-based attacks. Non-magical weapons deal but half-damage. Holy water inflicts 2d4 damage per vial. A silver-cross, if placed around the crypt-thing's neck, negates its magical powers.

Spells

Can cast each spell once daily:

Habitat/Society

TBA

Ecology

TBA

Saving Throws

Save Crypt-Thing
Death and Poison Imm.
Rod, Staff, or Wand 12
Paralysis/Petrification Imm.
Breath Weapon 14
Spell 12