Half-Elf

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Half-elves are always clever and beautiful, and almost invariably skilled in the arts, especially in music and song. They are, however, passionate and willful, and half-elves who live amongst humans often find it difficult to socialise with those around them. Some half-elves are flittersome eccentrics, others are moody and revengeful. All have queer, faërian quirks which set them apart from mortal men for better or worse. Those half-elves who live amongst elves are fostered with love and patience, and often become great magicians.

Inheriting traits of both parents, half-elves are more robust than true elves, but possess the otherworldly beauty of elvenkind. They are fair as a rule, and invariably have the starlit eyes which betray their elven heritage. Though some half-elves possess human amounts of body-hair, they can never grow beards, and do not suffer from baldness with age.

Having inherited the glamour of their elvish parentage, half-elves are more resistant to ensorcellement than humans. As such, they have 30% resistance to all illusion and charm-related spells.

A half-elven character can be any class. They tend to make good druids and rangers.

The initial languages a half-elf can learn are common, elf, hobbish, and any others your DM allows.

Much like true elves, half-elves are graceful and sure-footed. As such, a half-elf can gain a bonus to surprise opponents, provided the elf is not in metal armour. Even then, the half-elf must either be alone, or with a party composed only of elves, half-elves, or halflings (also not in metal armour), or 90 feet or more away from his party to gain this bonus. If he fulfils these conditions, he moves so silently that opponents suffer a -4 penalty to their surprise die rolls. If the elf must open a door or screen to attack, this penalty is reduced to -2.

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