Goblin

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Goblin Goblin Warlock
Climate/Terrain Any Mountain Any Mountain
% in Lair 25% 75%
Frequency Common Rare
Organisation Tribe Tribe
Activity Cycle Nocturnal Nocturnal
Diet Omnivorous Omnivorous
Intelligence Low to Average (5-10) Very (14)
Alignment Neutral Evil Neutral Evil
Languages Goblin Goblin
No. Appearing 4-32 (4d8) 1-4 (1d4)
Armour Class 10+2 ?
Hit-Points 5 3
Movement 30, Cl 20 30, Cl 20
No. of Attacks 1 1
Attack/Damage +1 (weapon) ?
Special Attack f f
Special Defences Nil ?
Magic Resistance Nil ?
Size M (3.5-5 ft. tall) M (3.5-5 ft. tall)
Morale Average (10) Steady (12)
Treasure 1d8 pence
XP Value 10 16

Combat

FOCAIL

Goblin Skills

Skill % Chance
Move Silently 45%
Hide in Shadows 55%
Detect Noise 45%
Climb Sheer Surfaces 85%

Goblin Warlock

Being themselves of infernal origin, the religion of goblinkind is equally hellish. Their gods are demon princes, their communion is virgin's blood, and their priests are warlocks. These warlocks always hail from the lowly goblin subrace, though why hobgoblins and orcs are unable to learn witchcraft is unknown. Becoming a warlock is among the few ways a goblin can earn the respect of his larger cousins, and most chiefs keep a goblin warlock as a counsellor.

Being learned in black-magic, a goblin warlock can cast cure light wounds 3 times per day, control flames 3 times per day, burning-hands 1 time per day, and summon insects 1 time per day. Additionally, a warlock can become invisible once per day.