Saving Throws
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To make a saving throw, a player rolls 1d20. The result must be equal to or greater than the character's saving throw number. The number a character needs to roll varies depending upon his group, his level, and what he is trying to save himself from. Multi-class characters use the most advantageous saving roll.
Saving throws are made in a variety of situations: For attacks involving paralyzation, poison, or death magic; rod, staff, or wand; petrification or polymorph; breath weapon; and spells. The type of saving throw a character must roll is determined by the specific spell, monster, magical item, or situation involved.
Save versus Death and Poison
Used whenever a character is affected by poison (of any strength) or certain spells and magical items that otherwise kill the character outright (as listed in their descriptions). This saving throw can also be used in situations in which exceptional force of will or physical fortitude are needed.
Save versus Rod, Staff, or Wand
As its name implies, this is used whenever a character is affected by the powers of a rod, staff, or wand, provided another save of higher priority isn't called for. This saving throw is sometimes specified for situations in which a character faces a magical attack from an unusual source.
Save versus Paralysis or Petrification
used any time a character is turned to stone (petrified) or polymorphed by a monster, spell, or magical item (other than a wand). It can also be used when the character must withstand some massive physical alteration of his entire body.
Save versus Breath Weapon
A character uses this save when facing monsters with breath weapons, particularly the powerful blast of a dragon. This save can also be used in situations where a combination of physical stamina and dexterity are critical factors in survival.
Save versus Spell
Used whenever a character attempts to resist the effects of a magical attack, either by a spellcaster or from a magical item, provided no other type of saving throw is specified. This save can also be used to resist an attack that defies any other classification.
Warrior Saving Throws
Experience Level | D/P | R/S/W | P/P | B | S |
---|---|---|---|---|---|
1-4 | 11 | 16 | 14 | 13 | 16 |
5-8 | 10 | 15 | 12 | 12 | 14 |
9-10 | 8 | 13 | 11 | 9 | 13 |
11-12 | 7 | 12 | 9 | 8 | 11 |
13-14 | 5 | 10 | 8 | 5 | 10 |
15-16 | 4 | 9 | 6 | 4 | 8 |
17+ | 3 | 7 | 5 | 4 | 7 |
Priest Saving Throws
Experience Level | D/P | R/S/W | P/P | B | S |
---|---|---|---|---|---|
1-3 | 10 | 14 | 13 | 16 | 15 |
4-6 | 9 | 13 | 12 | 15 | 14 |
7-9 | 7 | 11 | 10 | 13 | 12 |
10-12 | 6 | 10 | 9 | 12 | 11 |
13-15 | 5 | 9 | 8 | 11 | 10 |
16-18 | 4 | 8 | 7 | 10 | 9 |
19+ | 2 | 6 | 5 | 8 | 7 |
Rogue Saving Throws
Experience Level | D/P | R/S/W | P/P | B | S |
---|---|---|---|---|---|
1-4 | 13 | 14 | 12 | 15 | 15 |
5-8 | 12 | 12 | 11 | 14 | 13 |
9-12 | 11 | 10 | 10 | 13 | 11 |
13-16 | 10 | 8 | 9 | 11 | 9 |
17-20 | 9 | 6 | 8 | 10 | 7 |
Wizard Saving Throws
Experience Level | D/P | R/S/W | P/P | B | S |
---|---|---|---|---|---|
1-5 | 14 | 11 | 13 | 15 | 12 |
6-10 | 13 | 9 | 11 | 13 | 10 |
11-15 | 11 | 7 | 9 | 11 | 8 |
16-20 | 10 | 5 | 7 | 9 | 6 |
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