Chapter II

Player-Character Races

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In a fantastic world, Man does not stand alone as a thinking beast, but inhabits a world populated by other, fabulous peoples. Elves, ancient, distant and mysterious; Dangerously flittersome, one minute quiet and reserved, the next wild and manic, such is the nature of fae. Dwarves, stubborn and industrious. Masters of all crafts, but too reclusive for their innovations to benefit all kindreds. Hobs, diminutive and innocent. A rare and peculiar people content to dwell in isolation, free from the affairs of other peoples. Then there are the terrible tribes of goblinkind, savage and hateful to all other races. Last of all are the mongrel kindreds, the half-elves and half-orcs; doomed to live a half-life, rarely accepted by the other half of their ancestry.

Every adventurer belongs to humanity, or one of Man’s fellow peoples (often known as demihumans). Consequently, you must select a race for your player character. There are four true races—human, dwarf, elf and hob—and two half-races; half-elf and half-orc. What race you choose affects your character on a fundamental level, both in regards to gameplay mechanics and personality traits relevant to roleplay. Mechanically, each race has certain innate qualities which make it more optimal for certain playstyles than others; a hob is small, quiet and dexterous making it a good choice for a slinksome rogue, but less ideal for a fighter who relies upon sheer brawn.

Each race is described with considerable detail in this chapter, in certain cases broad statements are made. These are mere generalities to which players need not feel bound. While as a general rule dwarves are reserved, thrawn and dour, your dwarf character may rightly be friendly and mirthful. After all, your character is an adventurer, a person inherently unusual. A unique character is more interesting and generally more fun to play.

Racial Ability Adjustments

Race Bonus Penalty
Dwarf +1 Constitution -1 Charisma
Elf +1 Dexterity -1 Constitution
Half-Elf +1 Any -
Half-Orc +1 Strength -1 Charisma
Hob +1 Dexterity -1 Strength
Human +1 Any -

Languages

In addition to his native tongue, your character knows a number of languages determined by his intelligence score. The additional languages can be chosen from among those listed in his race's description, though at your DM's discretion other tongues might be chosen. Characters can also learn new languages during the course of their adventures.

Physiology

Average Height and Weight

Race Base** Modifier Base** Modifier
Dwarf 43/41 1d10 130/115 4d10
Elf 66/64 1d10 90/80 3d10
Half-Elf 60/58 2d6 110/85 3d12
Half-Orc 55/50 1d10 160/120 6d6
Hob 32/30 2d8 52/48 5d4
Human 60/59 2d10 140/100 6d10

*Height in inches, weight in pounds

** Females tend to be lighter and shorter than males. Thus, the base numbers for height and weight are divided into male/female values. Note that the modifier still allows for a broad range in each category.

Aging Effects

Race Juvenile Young Middle Age Old Venerable
Dwarf ≤39 years 40 years 200 years 300 years 301≥ years
Elf ≤49 years 50 years 250 years 375 years 376≥ years
Half-Elf ≤19 years 20 years 150 years 225 years 270≥ years
Half-Orc ≤19 years 20 years 150 years 225 years 270≥ years
Hob ≤29 years 30 years 50 years 100 years 101≥ years
Human ≤14 years 15 years 40 years 75 years 76≥ years

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