𝔐𝔞𝔯𝔠𝔥𝔢𝔯𝔩𝔞𝔫𝔡𝔰:
Adventuring
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Visibility Ranges
| Condition |
Distance |
Detail |
| Clear Sky |
1,500 ft. |
10 |
| Fog, light or Snow |
500 ft. |
8 |
| Fog, dense or Blizzard |
10 ft. |
3 |
| Mist or light Rain |
1,000 ft. |
8 |
| Night, full moon |
100 ft. |
5 |
| Night, no moon |
50 ft. |
3 |
| Twilight |
500 ft. |
8 |
Light Sources
| Source |
Radius |
Burning Time |
| Bonfire |
50 ft. |
1/2 hr./armload |
| Campfire |
35 ft. |
1 hr./armload |
| Candle/Oil Lamp |
5 ft. |
10 min./inch |
| Light Spell |
20 ft. |
Variable |
| Rushlight |
5 ft. |
10 min./ft. |
| Torch |
15 ft. |
30 min. |
| Weapon* |
5 ft. |
As desired |
*Some magical weapons shed light, either continuously, in certain conditions, or when commanded.
Base Movement Speeds
| Race |
Distance per Round |
Distance per Minute |
Distance per Hour |
| Human |
30 ft |
300 ft |
3 miles |
| Dwarf |
20 ft |
200 ft |
2 miles |
| Elf |
30 ft |
300 ft |
3 miles |
| Half-Elf |
30 ft |
300 ft |
3 miles |
| Halfling |
20 ft |
200 ft |
2 miles |
Rates of Climbing
| Type of Surface |
Dry |
Slick |
Slippery |
| Very Smooth |
1/4 |
- |
- |
| Smooth, cracked |
1/2 |
1/3 |
1/4 |
| Rough |
1 |
1/3 |
1/4 |
| Rough w/Ledges |
1 |
1/2 |
1/3 |
| Ice |
- |
- |
1/4 |
| Tree |
4 |
3 |
2 |
| Sloping Wall |
3 |
2 |
1 |
| Rope and Wall |
2 |
1 |
1/2 |