𝔐𝔞𝔯𝔠𝔥𝔢𝔯𝔩𝔞𝔫𝔡𝔰:
Ability Scores

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The six character abilities are described below. Each description gives an idea of what that ability encompasses. Specific game effects are also given. At the end of each ability description is the table giving all modifiers and game information for each ability score.

Strength

Ability Score Hit Prob. Dmg. Adj. Weight Allow. Max. Press Open Doors Bend Bars
1 -5 -4 1 3 5% 0%
2 -3 -2 1 5 5% 0%
3 -3 -1 5 10 10% 0%
4-5 -2 -1 10 25 15% 0%
6-7 -1 0 20 55 20% 0%
8-9 0 0 35 90 25% 1%
10-11 0 0 40 115 30% 2%
12-13 0 0 45 140 35% 4%
14-15 0 +1 55 170 40% 7%
16 +1 +2 70 195 45% 10%
17 +2 +2 85 220 50% 13%
18 +2 +3 110 255 55% 16%
19 +3 +3 485 640 80% 50%
20 +3 +4 535 700 85% 60%
21 +4 +4 635 810 88% 70%
22 +4 +5 785 970 90% 80%
23 +5 +5 935 1,130 92% 90%
24 +5 +6 1,235 1,440 95% 95%
25 +6 +6 1,535 1,750 99% 99%

Dexterity

Ability Score React. Adj. Missile Adj. Defence Adj.
1 -6 -6 -5
2 -4 -4 -5
3 -3 -3 -4
4 -2 -2 -3
5 -1 -1 -2
6 0 0 -1
7-14 0 0 0
15 0 0 +1
16 +1 +1 +2
17 +2 +2 +3
18 +2 +2 +4
19-20 +3 +3 +4
21-23 +4 +4 +5
24-25 +5 +5 +6

Constitution

Ability Score Hit-Point Adj. System Shock Res. Survival Poison Save Regeneration
1 -3 25% 30% -2 0
2 -2 30% 35% -1 0
3 -2 35% 40% 0 0
4 -1 40% 45% 0 0
5 -1 45% 50% 0 0
6 -1 50% 55% 0 0
7 0 55% 60% 0 0
8 0 60% 65% 0 0
9 0 65% 70% 0 0
10 0 70% 75% 0 0
11 0 75% 80% 0 0
12 0 80% 85% 0 0
13 0 85% 90% 0 0
14 0 88% 92% 0 0
15 +1 90% 94% 0 0
16 +2 95% 96% 0 0
17 +2 (+3)* 97% 98% 0 0
18 +2 (+4)* 99% 100% 0 0
19 +2 (+5)* 99% 100% +1 0
20 +2 (+6)* 99% 100% +1 1/6 turns
21 +2 (+6)* 99% 100% +2 1/5 turns
22 +2 (+6)* 99% 100% +2 1/4 turns
23 +2 (+6)* 99% 100% +3 1/3 turns
24 +2 (+7)* 99% 100% +3 1/2 turns
25 +2 (+7)* 100% 100% +4 1/1 turn

* Parenthetical bonus applies to warriors only. All other classes receive a maximum bonus of +2.

Intelligence

Ability Score # of Lang. Spell Level % Learn Spell Max. Spell #/lvl. Illusion immun.
1 0 - - - -
2 1 - - - -
3 1 - - - -
4 1 - - - -
5 1 - - - -
6 1 - - - -
7 1 - - - -
8 1 - - - -
9 2 4th 35% 6 -
10 2 5th 40% 7 -
11 2 5th 45% 7 -
12 3 6th 50% 7 -
13 3 6th 55% 9 -
14 4 7th 60% 9 -
15 3 7th 65% 11 -
16 5 8th 70% 11 -
17 6 8th 75% 14 -
18 7 9th 85% 18 -
19 8 9th 95% All 1st-level
20 9 9th 96% All 2nd-level
21 10 9th 97% All 3rd-level
22 11 9th 98% All 4th-level
23 12 9th 99% All 5th-level
24 15 9th 100% All 6th-level
25 20 9th 100% All 7th-level

Wisdom

Ability Score Magic Def. Adj. Bonus Spells % Spell Failure Spell Immuninity
1 -6 - 80% -
2 -4 - 60% -
3 -3 - 50% -
4 -2 - 45% -
5 -1 - 40% -
6 -1 - 35% -
7 -1 - 30% -
8 0 - 25% -
9 0 - 20% -
10 0 - 15% -
11 0 - 10% -
12 0 - 5% -
13 0 1st 0% -
14 0 1st 0% -
15 +1 2nd 0% -
16 +2 2nd 0% -
17 +3 3rd 0% -
18 +4 4th 0% -
19 +4 4th 0% cause fear, charm person, command, friends, hypnotism
20 +4 4th 0% forget, hold person, ray of enfeeblement, scare
21 +4 5th 0% fear
22 +4 5th 0% charm monster, confusion, emotion, fumble, suggestion
23 +4 6th 0% chaos, feeblemind, hold monster, magic jar, quest
24 +4 6th 0% geas, mass suggestion, rod of rulership
25 +4 7th 0% antipathy/sympathy, death spell, mass charm

Charisma

Ability Score Max # of Followers Base Loyalty Reaction Adj.
1 0 -8 -7
2 1 -7 -6
3 1 -6 -5
4 1 -5 -4
5 2 -4 -3
6 2 -3 -2
7 3 -2 -1
8 3 -1 0
9-11 4 0 0
12 5 0 0
13 5 0 +1
14 6 +1 +2
15 7 +3 +3
16 8 +4 +5
17 10 +6 +6
18 15 +8 +7
19 20 +10 +8
21 25 +12 +9
22 30 +14 +10
23 35 +18 +12
24 40 +20 +13
25 50 +20 +14

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