Chapter #: Overland Movement
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Time
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***A normal human can move at normal pace (30 ft. / turn, 300 ft. /min., 3 mph), half-pace (15 ft. / turn, 150 ft. /min., 1.5 mph), or double-pace (60 ft. / turn, 600 ft. /min., 7 mph). Moving at half-pace improves one's chance to notice traps and secret doors, and makes it easier to surprise foes. Moving at double-pace worsens one's chance to notice things, and one can only run so far before succumbing to fatigue.***
Travel Speeds over Land
| Terrain Type |
Movement Rate |
Other Effects |
|---|---|---|
| Plain | 100% | |
| Woodland | 80% | |
| Marsh | 60% | |
| Swamp | 40% | |
| Desert | 80% | |
| Mountain | 20% |
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Levels of Light
| Lighting | Attack Roll Penalty |
Saving Throw Penalty |
Chance of Surprise(?) |
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|---|---|---|---|---|
| Sunlit | -- | -- | 1 in 6 | tba |
| Moonlit | -1 | -1* | 2 in 6 | tba |
| Starlit | -2 | -2* | 3 in 6 | tba |
| Unlit | -3 | -3* | 4 in 6 | tba |
*Penalty applies only to saving throws involving dodging and evasion.
Visibility Ranges (placeholder name)
| Condition | Distance | Clarity |
|---|---|---|
| ? | ? | ? |
| ? | ? | ? |
| ? | ? | ? |
| ? | ? | ? |
| ? | ? | ? |
Rate of Climbing
| Type of Surface |
Dry | Slick | Slippery |
|---|---|---|---|
| Very Smooth | 1/4 | -- | -- |
| Smooth, Cracked | 1/2 | 1/3 | 1/4 |
| Rough | 1 | 1/3 | 1/4 |
| Rough w/Ledges | 1 | 1/2 | 1/3 |
| Ice | -- | -- | 1/4 |
| Tree | 4 | 3 | 2 |
| Sloping Wall | 3 | 2 | 1 |
| Rope & Wall | 2 | 1 | 1/2 |
TABLE ABOVE IN NEED OF SERIOUS WORK!!!
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