Chapter N: Outlands
tba
Time
tba
Distance
tba
Movement
tba
Movement Rates
tba
Land Travel
tba
Becoming Lost
tba
Foraging
tba
Water Travel
tba
Overland Travel
tba
Forced Marching
tba
Conditions relevant to enviromental factors:
- MOVEMENT SPEED
- VISION
- TEMPERATURE
- AVAILIBILITY OF FOOD, WATER,FUEL, and SHELTER
***A normal human can move at normal pace (30 ft. / turn, 300 ft. /min., 3 mph), half-pace (15 ft. / turn, 150 ft. /min., 1.5 mph), or double-pace (60 ft. / turn, 600 ft. /min., 7 mph). Moving at half-pace improves one's chance to notice traps and secret doors, and makes it easier to surprise foes. Moving at double-pace worsens one's chance to notice things, and one can only run so far before succumbing to fatigue.***
Travel Speeds over Land
Terrain Type |
Movement Rate |
Other Effects |
---|---|---|
Plain | 100% | |
Woodland | 80% | |
Marsh | 60% | |
Swamp | 40% | |
Desert | 80% | |
Mountain | 20% |
tba
Levels of Light
Lighting | Attack Roll Penalty |
Saving Throw Penalty |
Chance of Surprise(?) |
TBA |
---|---|---|---|---|
Sunlit | -- | -- | 1 in 6 | tba |
Moonlit | -1 | -1* | 2 in 6 | tba |
Starlit | -2 | -2* | 3 in 6 | tba |
Unlit | -3 | -3* | 4 in 6 | tba |
*Penalty applies only to saving throws involving dodging and evasion.
Visibility Ranges (placeholder name)
Condition | Distance | Clarity |
---|---|---|
? | ? | ? |
? | ? | ? |
? | ? | ? |
? | ? | ? |
? | ? | ? |
Rate of Climbing
Type of Surface |
Dry | Slick | Slippery |
---|---|---|---|
Very Smooth | 1/4 | -- | -- |
Smooth, Cracked | 1/2 | 1/3 | 1/4 |
Rough | 1 | 1/3 | 1/4 |
Rough w/Ledges | 1 | 1/2 | 1/3 |
Ice | -- | -- | 1/4 |
Tree | 4 | 3 | 2 |
Sloping Wall | 3 | 2 | 1 |
Rope & Wall | 2 | 1 | 1/2 |
TABLE ABOVE IN NEED OF SERIOUS WORK!!!
TBA