Chapter N: Outlands



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Time

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Distance

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Movement

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Movement Rates

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Land Travel

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Becoming Lost

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Foraging

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Water Travel

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Overland Travel

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Forced Marching

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Conditions relevant to enviromental factors:
- MOVEMENT SPEED
- VISION
- TEMPERATURE
- AVAILIBILITY OF FOOD, WATER,FUEL, and SHELTER

***A normal human can move at normal pace (30 ft. / turn, 300 ft. /min., 3 mph), half-pace (15 ft. / turn, 150 ft. /min., 1.5 mph), or double-pace (60 ft. / turn, 600 ft. /min., 7 mph). Moving at half-pace improves one's chance to notice traps and secret doors, and makes it easier to surprise foes. Moving at double-pace worsens one's chance to notice things, and one can only run so far before succumbing to fatigue.***

Travel Speeds over Land

Terrain
Type
Movement
Rate
Other
Effects
Plain 100%
Woodland 80%
Marsh 60%
Swamp 40%
Desert 80%
Mountain 20%

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Levels of Light

Lighting Attack Roll
Penalty
Saving Throw
Penalty
Chance of
Surprise(?)
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Sunlit -- -- 1 in 6 tba
Moonlit -1 -1* 2 in 6 tba
Starlit -2 -2* 3 in 6 tba
Unlit -3 -3* 4 in 6 tba

*Penalty applies only to saving throws involving dodging and evasion.

Visibility Ranges (placeholder name)

Condition Distance Clarity
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Rate of Climbing

Type of
Surface
Dry Slick Slippery
Very Smooth 1/4 -- --
Smooth, Cracked 1/2 1/3 1/4
Rough 1 1/3 1/4
Rough w/Ledges 1 1/2 1/3
Ice -- -- 1/4
Tree 4 3 2
Sloping Wall 3 2 1
Rope & Wall 2 1 1/2

TABLE ABOVE IN NEED OF SERIOUS WORK!!!

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