Wolf
| Wolf | Warg | Wolfghast | |
|---|---|---|---|
| % in Lair | ##% | ##% | ##% |
| No. Appearing | ? (?) | ? (?) | ? (?) |
| Armour Class | 13 | 13 | 13 |
| Hit-Points | 11 (2+2) | 15(3+2) | 26 (5+3) |
| Movement | 60' | 60' | 40' |
| No. of Attacks | 1 | 1 | 2 |
| Attack/Damage | 2d3p (bite) | 2d4p (bite) | 2d6+1p (bite) |
| Special Attack | Nil | Nil | tba |
| Special Defences | Nil | Nil | tba |
| Magic Resistance | Nil | Nil | tba |
| Intelligence | tba | tba | tba |
| Size | tba | tba | tba |
| Morale | tba | tba | tba |
| Treasure | tba | tba | tba |
| XP Value | 25 | 50 | 225 |
TBA
Wolf: tba. Weigh about 85 pounds on average, though the largest wolves of the north can reach 175 pounds.
Warg: Large, intelligent wolves. Weigh about 300 pounds on average, with the largest weighing around 450 pounds. Often ally with goblins, serving as mounts to more swiftly travel. For every twenty wargs, there is a 30% chance of there being a Warg-Chief (HD 4, +2 to-hit) who will suffer none but a goblin chief to ride him/her.
Wolfghast: Fell spirits incarnate in the shape of giant wolves. Weigh about eight hundred pounds.
tba