Imp
| Imp | |
|---|---|
| % in Lair | ?% |
| No. Appearing | 3-12 (3d4) |
| Armour Class | 9 |
| Hit-Points | 5 (1*)) |
| Movement | 15, Fl 50 |
| No. of Attacks | 1 |
| Attack/Damage | 1d3 (claws) |
| Special Attack | See Below |
| Special Defences | Nil |
| Magic Resistance | See Below |
| Size | S (3' tall) |
| Morale | ? |
| Treasure | Nil |
| XP Value | 13 |
The least of dæmons, resembling a deformed infant with the ears of an ass, small horns, the tail of a rat, and the wings of a bat. An imp can cast dazzle once per day. Imps are immune to all fire- and cold-based attacks. Holy water inflicts 2d4 damage per vial. A silver-cross, if placed around the imp's neck, negates its magical powers.