Imp



Imp
% in Lair ?%
No. Appearing 3-12 (3d4)
Armour Class 9
Hit-Points 5 (1*))
Movement 15, Fl 50
No. of Attacks 1
Attack/Damage 1d3 (claws)
Special Attack See Below
Special Defences Nil
Magic Resistance See Below
Size S (3' tall)
Morale ?
Treasure Nil
XP Value 13

The least of dæmons, resembling a deformed infant with the ears of an ass, small horns, the tail of a rat, and the wings of a bat. An imp can cast dazzle once per day. Imps are immune to all fire- and cold-based attacks. Holy water inflicts 2d4 damage per vial. A silver-cross, if placed around the imp's neck, negates its magical powers.