Chapter VI: Combat
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Health and Healing
In order to regenerate hit-points, it is necessary to first treat one's wounds and then rest for at least eight hours. Flesh wounds must be cleaned and bandaged, broken bones must be set, missiles must be dislodged from the body, medicines must be administered. Should one rest without first addressing one's injuries, one heals at a rate of one hit-point per week. Should one take proper medical action, one heals at a rate of one hit-point per day. Certain herbal brews and pastes can hasten the rate of regeneration.
Weapon Reach
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Weapon versus Armour
Weapon | Gambeson | Buff-Coat | Maille | Brigandine | Plate |
---|---|---|---|---|---|
Axe | -- | -- | -- | -- | -1 |
Blade | -1 | -1 | -2 | -2 | -3 |
Bludgeon | -2 | -- | -- | -- | -- |
Pick | -- | -- | -- | -- | -- |
Spear | ? | ? | ? | ? | ? |
Combat Manœuvres
Hook
When wielding a polearm, one may attempt to hook one's opponent foot, thereby knocking him off his feet. To do so, one must succeed on an attack roll.
Half-Sword
One may take hold of an arming- or longsword, or rapier, by the blade with one hand in order to gain greater leverage. Half-swording confers a +2 bonus to parrying and to piercing damage, but precludes slashing.
Lunge
When wielding a piercing weapon, one may choose to make a lunging thrust, paying movement in order to do so. For every foot lunged, one gains a +1 bonus to damage, but also a -1 penalty to-hit, for a maximum modifier of +5/-5. A fighter of higher level cannot made additional attacks if commited to a lunge.
Murder-Stroke
By grasping a sword by the blade like a polearm, one may use it to deal bludgeoning damage. Armingswords, and longswords deal 1d4, and 1d6 bludgeoning damage respectively. Strength bonuses still apply, but bonuses peculiar to the sword do not.
Parry
One may forfeit one's turn in order to block an incoming attack. When parry one makes a to-hit roll, and if one's result is higher than the roll of the attacker, the blow is parried. Note that one can only parry with a sword, dagger, or polearm. When parrying a weapon other than another dagger, all daggers save parrying-daggers suffer a -3 penalty. If one rolls a natural 20 while parrying, one may follow-through with a free attack.
Sweep
One may attempt to attack two foes within range by making a sweep at them. When rolling for to-hit and damage, one does not add any bonuses, unless said bonuses are conferred by the weapon itself (i.e., Elvish Sword versus orcs). Upon attaining fifth-level, one may target three foes with a sweep, and four foes upon attaining tenth-level. One cannot sweep with a knife or spear.
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